Award-winning, BAFTA–nominated composer David Housden is known for creating melodic, immersive scores that illuminate imaginary
worlds with real emotion. This made him a perfect fit to compose the music for Lost Words, a
beautifully crafted, innovative adventure game
set within the pages of a young girl’s diary and
inside the vibrant world of her imagination. Here
Housden shares his experiences as a composer
and discusses his creative process for crafting
a captivating, emotionally moving score for the
world of Lost Words.
S&P: Tell us about your professional back-
ground. How did you begin composing
scores for video games?
David Housden: I started out as a guitarist. I
was playing in a band and studying music pro-
duction at university to learn to become an en-
gineer. I think I was in my second year when I
decided I much preferred writing my own music
to producing other people’s, so I switched fo-
cus to composing and based my dissertation on
writing and producing video game scores. Dur-
ing this time, I played a gig with another band
whose guitarist was a programmer at a games
studio in London. We got chatting and he very
kindly put me in touch with a friend of his who
was developing an indie game in his spare time.
It transpired into this game called Thomas Was
Alone and it went on to be hugely successful, so
the rest has all been a direct result of this, really!
S&P: What do you enjoy most about compos-
ing for video games, and what are the most
challenging aspects of the process?
David Housden: I've absolutely adored games
ever since I was a child. I've grown up playing
Composer David Housden crafts an illuminating
score for an imaginative new adventure.
by Kendra Ruczak